My (relevant) specs - CPU: Intel Core2Duo E8400 @3.00 GHz GPU: AMD Radeon HD5770 RAM: 4GB Corsair 800MHz Details - As it says above. On multiple occasions, while standing on a vehicle when it blows up and turns into debris, I have lagged out for a few seconds before an automatic crash to desktop. So far it's only happened to me with the Lightning. Reproducing - I've (…continues)
The mini map sometimes - fairly infrequently - gets out of sync with the rest of the game. For example, it can show a capture point as currently being in progress (blinking) when it's secure / even after it's been captured. This has been noted before (and did happen frequently for a while) but seem to be resolved, but either it wasn't fully fixed or it's come back.
As of the 08/29/14 update. The live server no longer reads my Logitech G700 top left three buttons. This was already a problem in PST update (don't remember which update) but I feel I can't be the only one with this problem. Anyone else have the Logitech G700 left mouse (3 buttons) not working? it's horrible because I bound those to inventory items, vehicle driving (…continues)
Joystick support is broken. In addition to not being able to break out arbitrary axes to inputs (such as swapping roll and yaw for the mouse if desired, see http://planetside-tracker.com/suggestions/16/air-vehicle-yawroll-swapping/), actual stick input is not being properly handled. Stick input will lock to the opposite of the last input received and stay there until a (…continues)
The Nexus battle island is coming to PlanetSide 2. The Nexus is full of rugged, snow covered terrain mixing alpine forests with icy underground caverns and large indoor areas. Battle Islands are smaller 96 player zones that tend to focus more on infantry combat, a concept first seen in the original PlanetSide. Screenshots posted on Twitter by @planetside2: (…continues)
There is an issue with the latest patch where you stuck running. I can replicate it easily with an engineer. Start walking forward, hold shift, switch to your repair gun, and you'll get stuck running forward. You won't be able to switch weapons, and the only way to stop running is to redeploy or get killed. I stopped playing tonight because it was happening too much. (…continues)
Platoon VOIP comms can still be heard and the identifier to show who is speaking still shows up even after leaving a platoon. This seems to be a recent bug. Between this and the volume issues (where it just gets quieter over time until you restart, and where it's difficult for people to judge how well they can be heard) are why the in game voice is so rarely used and (…continues)
I'd like to see PS2 be able to let you set waypoints by holding Q while focused on bases within line of where you currently are. It would be easier and more efficient for Squad and Platoon leaders to give quick orders while on the move, instead of constantly having to open up their maps. This would especially be useful whilst in a vehicle they are piloting.
Would like to see a lower TTK for dumb fire rockets against infantry. It's pretty rare that I die to this but I perpetuate it quite a bit. It feels very cheap, requires little skill to pull off and expect it's frustrating. Possible options: • Simply reduced damage against infantry. • Increased time to fire. • Slower projectiles. • Some combination of the (…continues)
Harraser, Enforcer, Marauder, Thresher. I think everyone agree that we really need this class of vehicles (2-3 man light assault buggies) Update by admin: With the empire-netrual Harraser live about 6 months ago, images of the empire specific vehicles have started to come out. NC Enforcer: https://twitter.com/PS_TRay/status/386642611554906112/photo/1 I hear there is an (…continues)
Figured I'd use this nifty site. As many can testify, crewed tanks provide a new level of teamwork and cooperation. A good combination of driver and gunner can allow for tank play you just can't get in PS2 at the moment. A lot of players really enjoy this style of tanking but as it is, we can't do that. There are two tanks in the game, and with the custom load out system (…continues)
By @mhigby on Twitter: "Goldilocks poll: Standard Infantry TTK vs. Infantry - too fast, too slow or just right?" You can find the poll here: http://strawpoll.me/1775970 The original tweet / discussion thread: https://twitter.com/mhigby/status/471754066570121216
The frequency with which the game randomly deploys you somewhere other than where you've selected is really annoying. To clarify, this can happen even when the spawn point you selected is still under control, so it's not the fall back mechanism kicking in. It can do particularly annoying things like cause you to hot drop alone over an uncapturable enemy location, even if (…continues)
With Vanu Sovereignty classes (I haven't checked with other factions) when I equip composite armour on infantry, the shoulder decals are entirely obscured. This is purely cosmetic, but would make sense to have it resolved by the time player created content goes live. If it can't be displayed on top of composite armour, perhaps the decals can be moved?
The VR zones are being disabled on the live servers due to a bug that causes player abilities to reset. See the post "Avoid using the VR zones until further notice" on the official forums. https://forums.station.sony.com/ps2/index.php?threads/avoid-using-the-vr-zones-until-further-notice.177651/
To put more realism in game, I suggest to improve system of killed units. If direct damage from single weapon is 1000-1500, like from missiles, it is very funny that body lies in one peace. I am not asking for blood, but body can be damaged more then vehicle after huge amount of damage value and in such case It would be incurable. This could bring new dramatics and tactics (…continues)
Planetside apears to be cool, next generation, progressive, cool and modern game. In my opinion large map(for depoyment, overview) must be presented also in rotatable 3d model way. It couldn't take more resources from client as map always is showing in independent section and information must be added with only z coordinates. Additionaly I must remind that map is not (…continues)
I don't know about anyone else, but I learned to fly on games that didn't bother to replicate a proper joystick on the mouse - meaning that while I can swap my x axis between mouse / AD on battlefield and still be a mean chopper pilot, once I spawn a Scythe I'm like a fish out of water, flying around in spirals and into a cliff face.... before hitting actual combat. Any (…continues)
For some short(10sec. max) perod of time user could mark attention spot for object for teammates he/she can't handle with his abilities or alone. Same aoption would be cool for vehicles, esp. aircrafts so they could act as spy drones in sky. Imagine fighter-plane above and some tank close to some dangerous object or group. Pilot could mark place turning attention for tank (…continues)